Battle of Midway [22105] - instruction manual

CAUTION! The Special Aircraft models will take on different roles depending on the Game Mode. For the “Aircraft Carrier Hunt” mode they will be Bombers, and for the “Domination” mode they will be Aces. Rules regarding Bombers and Aces are described in the Game Mode section. 2. MODE: AIRCRAFT CARRIER HUNT 2.1. Goal: The game is won by the player who will manage to get one of their Bombers onto the enemy Aircraft Carrier (thereby bombing the Aircraft Carrier) or by the player who will manage to destroy all the enemy Bombers. When a Bomber enters the area of the enemy Aircraft Carrier or when the last Bomber of a given side is destroyed, the game should be immediately stopped and the winner announced. 2.2. Gameplay time: Around 30 - 40 minutes. 2.3. Game set up: 2.3.1. Place the Big Board Tile containing Midway in the middle of the table. 2.3.2. Connect the other Big Board Tiles with the one containing Midway – as shown in the illustration. Tiles containing Aircraft Carriers should be located on opposite sides of Midway, and the Aircraft Carriers should be facing outwards. This way the board is set up and ready. 2.3.3. Pick the side that you want to play with and collect all the assigned components: 4 Fighters, 2 Special Aircrafts (Bombers), Aircraft Range Diagram, 2 Special Order Cards, 6 Manoeuvring Tokens, 7 Firing Cards and 3 Command Points. 2.3.4. Players should place their Aircraft in the following way: • Each Aircraft should be located within the area of the friendly Aircraft Carrier or on the area next to it. • The nose of each Aircraft should be pointed at one of the sides of the area on which it is placed. The positioning of the Aircraft will matter during its actions. • Players take turns to place 1 Aircraft on the Board until they run out of planes. The player in command of the Japanese forces goes first. 2.3.5. Shuffle your Firing Cards and place them in front of you in a face down pile. 2.3.6. Pick up the Special-Order Cards assigned to your side and keep them in hand. 2.3.7. Shuffle the Order Cards and put them in a face down pile next to the board. Draw 4 cards from that pile. These cards now make up the Order Pool. 2.3.8. Place Small Board Tiles, the Initiative Card and Activation Markers next to the Board. 2.3.9. Begin the Game. 2.3.1 2.3.2 2.3.3 2.3.4 2.3.5 2.3.6 2.3.6 2.3.7 2.3.5 2.3.4 2.3.3 2.3.8

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