Battle of Midway [22105] - instruction manual

1. Andy activated his Fighter and discarded the Activation Marker next to it. 2. Andy performed a Manoeuvre: forward + turn to the left. This way he avoided an enemy Aircraft. 3. Andy performed a Manoeuvre: forward + turn to the right. 4. Andy performed the Manoeuvre forward. This move resulted in the Aircraft flying off of the board, so Andy added a Small Board Tile in the appropriate place. 5. Andy performed a Manoeuvre: forward + turn to the left. In Summary Andy performed 4 manoeuvres and ended his action. FLIGHT EXAMPLE 1 2 3 4 5 • The player picks an enemy Aircraft, located a maximum of 5 Manoeuvres* away from the activated Aircraft. The Activated Aircraft is the Attacker and the chosen target is the Defender. If the Defender has an Activation Marker, it needs to be discarded. Combat begins: ◦ Both players secretly plan 2 Manoeuvres for their Aircraft that they want to perform by using the Manoeuvre Tokens. They place them face down on the table. The Tokens will be considered from left to right. • The Attacker and the Defender reveal their Manoeuvres and consider them. The Attacker decides on the first player to consider their Manoeuvres. The player considering their manoeuvres has to consider all of them, from left to right. ACTION COMBAT * CAUTION! The distance during the target choice is measured by the amount of Manoeuvres, not the areas between the two Aircraft. This means that the activated Aircraft can pick a target only from those enemies that can be reached by a maximum of 5 Manoeuvres. Manoeuvre Tokens are used to move the Aircraft during Combat. Each token represents one Manoeuvre. Move 1 area forward. Move 1 area forward + turn by 1 side to the right. Move 1 area forward + turn by 1 side to the left.

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