• The Defender can play 1 Order Card (or Special-Order Card). The card should be immediately considered and then discarded. • The Attacker can play 1 Order Card (or Special-Order Card). The card should immediately be considered and then discarded. • If the Attacker played a card, the Defender can play a new card in response. If they choose to do so, the attacking player will also be able to respond (meaning play another card). This sequence should be repeated until one of the players decides to not play a card. Then you should immediately move on to the next point. • If any Aircraft has its rival in the Attacking Area, Firing commences. Only Aircraft that are taking part in Combat can be fired at. As a result of Manoeuvres, a situation can arise where the Defender is firing at the Attacker, or an exchange of fire will take place. • During Firing the players draw as many cards from their Firing Pile as their Range Diagram indicates and compare them. The player whose card has the highest value is the winner. The firing can end in 2 ways: – The winner has the enemy in their Attack Area – the enemy’s Aircraft is destroyed and should be discarded. – The winner has the enemy in their Defence Area or there was a tie – nothing happens. • After the Firing ends the Firing Cards should be shuffled back into your Firing Piles. • If any Aircraft of the active player still has an Activation Marker, the player holds on to the Initiative Card. If that is not the case, they have to give it to their opponent. If the opponent does not have any Aircraft with an Activation Marker, instead of passing down the Initiative Card, the Aircraft Activation has to end, and you need to move on to point 2.4.4. Aircraft Range Diagrams show the combat abilities of the given side. The upper diagram shows the range of Fighters and Aces (introduced in the Domination Mode), and the lower diagram shows the range of Bombers. Before firing each player should consider the location of their opponent on the board in regard to their Aircraft. Red and yellow areas are the Attack Areas, light blue and navy areas are the Defence Areas. The result will be one of the following options: Position: Effect: Enemy out of the diagram. No Firing will take place. Enemy in the red area (3). During Firing draw 3 Firing Cards (you can destroy the opponent). Enemy in the yellow area (2). During Firing draw 2 Firing Cards (you can destroy the opponent). Enemy in the light blue area (2). During Firing draw 2 Firing Cards (you cannot destroy the opponent). Enemy in the navy area (1). During Firing draw 1 Firing Card (you cannot destroy the opponent).
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