2.4.4. If the players do not have any more Activation Markers, they move on to the Order Purchase Phase: 3. MODE: DOMINATION 3.1. Goal: The game is won by the side which reaches the decided amount of Victory Points first. When one of the players manages to reach the decided point threshold, the game should be immediately stopped and said player should be announced as the winner. 3.1.1. Victory Points are gained by destroying enemy Aircraft and controlling the Midway Tile. Gained points should be marked by placing your Point Marker on an appropriately higher value on the Score Chart as the player scores. • Each time an enemy Fighter is destroyed, the player gains 1 Victory Point. • Each time an enemy Ace (Special Aircraft) is destroyed, the player gains 3 Victory Points. • The player who, at the end of the Round, has more Aircraft on the Midway Tile than their opponent gains 2 Victory Points. 3.2. Decide on the Victory Points threshold: 3.2.1. Short Gameplay (around 45min.) – 9 points 3.2.2. Average Gameplay (around 60min.) – 12 points 3.2.3. Long Gameplay (around 75min.) – 15 points 3.3. Gameplay set up: 3.3.1. Place the Big Board Tile containing Midway in the middle of the table. 3.3.2. Turn over all the other Big Board Tiles to the side with Reinforcement Areas (Blue areas for America and red for Japan) and connect them with the Midway Tile so that the Reinforcement Areas are always facing outward. 3.3.3. Pick your side (the younger player should go first) and gather all the assigned components: 4 Fighters, 2 Special Aircrafts (Aces), Aircraft Range Diagram, 2 Special-Order Cards, 6 Manoeuvre Tokens, 7 Firing Cards, 3 Command Points and the Score Chart along with the Point Marker. Icon Cost 2.4.5. The Round Ends. Go back to point 2.4.1. • The player with the Initiative Card can purchase chosen Order Cards from the Order Pool. To do that, the player needs to discard as many Command Points as the Cost on the chosen Order Card indicates, and then put said card into their hand. • After each purchase the Order Pool must be refilled so that it contains 4 cards. When a player with the Initiative Card finishes their purchase, the other player can go on to make a purchase as well. • If there are less than 4 cards in the Order Pool or the Order Card Pile is empty all the discarded Order Cards should be shuffled (except the Special-Order Cards) and a new pile should be created. • If the players have any Command Points left, they should be discarded. Order Card
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